World of Astra
I still need to actually make a map up, but I can give a general outline here.
The general layout of the country is an inland sea named the Sea of Kalth, ala the Mediterranean Sea, though it’s angled North-South vs E-W. Up at the north is a jumbled pile of mountains and glaciers that run off into huge waterfalls into the Kalth.
There are hundreds of islands of bigger and smaller size in the sea, along with nations that border both sides. Lots of pirate and shipping activity goes on, as you might imagine, as every island may or may not be it’s own city state.
In the vague east is mostly flat land, lots of dense forests and swamps, as from that way come the major rainstorms coming in from the (currently unnamed) major ocean on that side. Think Seattle like weather, maybe? I think that area is where the more asian elements of the setting would be, with bamboo forests and the such.
The west is more hardwood type things, and it butts up against a smaller mountain range that cuts off most of the rain, leaving a deserty salt plains like area on the other side. Like, California-Nevada, kinda? Lots of high wooded mountain passes and such, I think many of the dwarves live there (with the more hardcore types further north) and the naga live in the desert on the other side. No one but the naga knows whats on the other end of the salt plains, and they’re not talking.
To the south things are more temperate, lots of rolling plains and rivers, as the sea cuts its way out to the ocean. Lots of human settlements down this way, because they’re the only ones who seem to like not having a roof over their heads.
Ash Lake is in this area, with the Sea just to the North, and is considered a bit of an oddity due to it’s white powder sand beach and the warm temperatures of its waters. In the colder months in particular it becomes something of a tourist destination, due to its hot bath houses
Race wise, Humans live all over, but tend to like the south and the islands, Dwarves to the mountain ranges to the north and west, elves to the east (elven ninja may or may not be a thing…), the dragonborne like the northern mountains and plying the island trade. Tieflings are seen in the north and east, though they don’t tend to have their own nations per say, and the avian tend to live in the far north, though adventurers and such aren’t uncommon, especially at sea where wings can be a real advantage.
There’s three other races that I should have mentioned during character creation, but I didn’t think of them at the time. First are the naga, a race of serpent people, strong in prophacy and other mystical arts. They like the saltplains of the east and don’t like visitors, though you have some come out from time to time for various reasons.
The second are Guardians, a race of sentient golem or statues, who are rare in number, many times found searching Ancient Tombs, and seem to be more ancient then many would believe. Ones asked about their past tend to loose their oldest memories, so no one can really say how long they’ve been wandering around.
The last are the lenelle, a magically gifted artificially created fae race who’s by now learned to breed true. They’re shorter then humans though otherwise look similar, they’re somehow directly attuned to the Winds of magic, they generate wing-or-scarf-like light effects from their shoulders and seem to get stronger or weaker directly comparable to how powerfully magic manifests in the area. Lenelle don’t have their own homelands, but they get along well with humans, so many are found in their lands.
That’s esseintally it; the northern mountains are more rough and wild, so the dragonborne like it there more then the dwarves, though dwarves still live there. The tieflings don’t really have their own lands, per say; they live where people aren’t suspcious of them, in other people’s countries.
That said, the biggest forest is to the east. So maybe in the north east area, I don’t really have anything up there.
I’m sort of think of the dragonborne and the birds as the ‘wild’ races here, so it makes sense to put them in the more natural wild areas. Essentially how I’m imagining them, the dragonborne are the vikings, the birds are the native americans.
Actually, better idea for the bird folks. Instead of a big forest, it still goes to base of the mountain range, but they’res just a huge ass crater with a northern-style pine forest inside. With a huge tree, ala Secret of Mana’s Mana Holyland lol
So you either have to climb the mountains or fly to get to their native lands. That keeps them kind of off to the side, isolationist like I wanted, but still gives them something cool like everyone else
So I think I wanna give the Tieflings some land, so I’ll probably give them a few big islands in the Sea. Probably rival pirate holds and/or merchant houses. Real High Seas sorts.