Melee Weapons

Here’s a list of all the basic melee weapons available.

Simple Melee Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Club +2 1H 1d6 1 3 Mace -
Dagger +3 1H 1d4 5/10 1 1 Light blade Off-hand, light thrown
Greatclub +2 2H 2d4 1 10 Mace
Harpoon +2 2H 2d4 5/10 5 5 Spear Heavy thrown, high crit
Javelin +2 1H 1d6 10/20 5 2 Spear Heavy thrown
Mace +2 1H 1d8 5 6 Mace Versatile
Morningstar +2 2H 1d10 10 8 Mace -
Quarterstaff +2 2H 1d8 5 4 Staff
Scythe +2 2H 2d4 5 10 Heavy blade
Sickle +2 1H 1d6 2 2 Light blade Off-hand
Spear +2 1H 1d8 5 6 Spear Versatile
Spiked gauntlet +2 1H 1d6 5 1 Unarmed Off-hand. This also counts as a hand slot
Martial Melee Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Battleaxe +2 1H 1d10 15 6 Axe Versatile
Broadsword +2 1H 1d10 20 5 Heavy blade Versatile
Falchion +3 2H 2d4 25 7 Heavy blade High crit
Flail +2 1H 1d10 10 5 Flail Versatile
Glaive +2 2H 2d4 25 10 Heavy blade, polearm Reach
Greataxe +2 2H 1d12 30 12 Axe High crit
Greatsword +3 2H 1d10 30 8 Heavy blade
Halberd +2 2H 1d10 25 12 Axe, polearm Reach
Handaxe +2 1H 1d6 5/10 5 3 Axe Off-hand, heavy thrown
Heavy flail +2 2H 2d6 25 10 Flail
Heavy war pick +2 2H 1d12 20 8 Pick High crit
Khopesh +2 1H 1d8 20 8 Axe, heavy blade Brutal 1, versatile
Light war pick +2 1H 1d6 10 4 Pick High crit, off-hand
Longspear +2 2H 1d10 10 9 Polearm, spear Reach
Longsword +3 1H 1d8 15 4 Heavy blade Versatile
Maul +2 2H 2d6 30 12 Hammer
Scimitar +2 1H 1d8 10 4 Heavy blade High crit
Scourge +2 1H 1d8 3 2 Flail Off-hand
Short sword +3 1H 1d6 10 2 Light blade Off-hand
Throwing hammer +2 1H 1d6 5/10 5 2 Hammer Off-hand, heavy thrown
Three-Part Staff +2 DBL 1d8/1d8 - 10 8 Staff Defensive, Off-hand, Reach
Trident +2 1H 1d8 3/6 10 4 Spear Heavy thrown, versatile
War pick +2 1H 1d8 15 6 Pick High crit, versatile
Warhammer +2 1H 1d10 15 5 Hammer Versatile
Superior Melee Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Bastard sword +3 1H 1d10 30 6 Heavy blade Versatile
Craghammer +2 1H 1d10 20 6 Hammer Brutal 2, versatile
Double axe +2 DBL 1d10/1d10 40 15 Axe Defensive, off-hand
Double flail +2 DBL 1d10/1d10 30 11 Flail Defensive, off-hand
Double sword +3 DBL 1d8/1d8 40 9 Heavy blade, light blade Defensive, off-hand
Execution axe +2 2H 1d12 30 14 Axe Brutal 2, high crit
Fullblade +3 2H 1d12 30 10 Heavy blade High crit
Greatspear +3 2H 1d10 25 8 Polearm, spear Reach
Katar +3 1H 1d6 3 1 Light blade Off-hand, high crit
Kukri +2 1H 1d6 10 2 Light blade Brutal 1, off-hand
Mordenkrad +2 2H 2d6 30 12 Hammer Brutal 1
Parrying dagger +2 1H 1d4 5 1 Light blade Defensive, off-hand
Rapier +3 1H 1d8 25 2 Light blade
Spiked chain +3 2H 2d4 30 10 Flail Reach
Spiked shield +2 1H 1d6 10 7 Light blade Off-hand. This also counts as a Light Shield
Tratnyr +2 1H 1d8 10/20 10 5 Spear Heavy thrown, versatile
Triple-headed flail +3 1H 1d10 15 6 Flail Versatile
Urgrosh +2 DBL 1d12/1d8 30 12 Axe, spear Defensive, off-hand
Waraxe +2 1H 1d12 30 10 Axe Versatile

Melee Weapons

World of Astra artemi artemi