Ranged Weapons

Here are all of the basic ranged weapons that are available. If I’ve missed something that you want from a book or something, just say something.

Simple Ranged Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Crossbow +2 2H 1d8 15/30 25 4 Crossbow Load minor, small
Dart (10) +2 1H 1d3 3/6 5 1 Light Blade Light thrown
Derringer +2 1H 1d8 5/10 20 3 Firearms load two minor, off-hand
Handbow +2 2H 1d6 12/24 20 2 Bow Load free, small
Hand Crossbow +2 1H 1d6 10/20 25 2 Crossbow Load free, off-hand
Musket +2 2H 1d10 12/24 35 8 Firearms load two minor, small
Repeating Crossbow +2 2H 1d8 10/20 35 6 Crossbow Load free
Sling +2 1H 1d6 10/20 1 0 Sling Load free
Martial Ranged Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Dragoon Rifle +3 2H 1d10 15/30 60 9 Firearms load minor
Firedrake Pistol +2 1H 1d8 8/16 40 3 Firearms load minor, off-hand
Heavy Crossbow +2 2H 1d12 15/30 45 5 Crossbow Load Minor
Longbow +2 2H 1d10 20/40 30 3 Bow Load free
Shortbow +2 2H 1d8 15/30 25 2 Bow Load free, small
Shuriken (5) +3 1H 1d4 6/12 1 0.5 Light blade Light thrown
Weighted Net +0 2H 1d4 3/6 5 5 Flail Heavy thrown. If the attack roll is 5 higher then the Defense, the target is also immobilized (save ends)
Superior Ranged Weapons
Name Bonus #Hands Damage Range Cost GP Weight Lbs Group Properties
Dueling Pistol +2 1H 1d8 10/20 50 3 Firearms Load move , Off-hand, High crit. Two Dueling Pistols can be reloaded with the same Move action.
Greatbow +2 2H 1d12 25/50 30 5 Bow Load free
Hand Cannon +2 2H 2d6 8/16 60 12 Firearms brutal 2, load move
Long Rifle +3 1d12 2H 20/40 70 12 Firearms load move, small
Recursive Crossbow +3 2H 1d10 20/40 30 6 Crossbow Load minor
Blowgun as ammunition 2H as ammunition 8/16 20 2 Light Blade Load minor, small. Blowguns use either darts or shuriken as ammunition. Also, a hidden character attacking with a blowgun may make a Stealth check -5 to remain hidden.

Ranged Weapons

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